Chest shops with no signs and no syntax

TalkShop turns any chest into a shop by talking in chat. No signs with an exact format, no commands to memorise: sneak, click, and the plugin asks you what it needs to know.

1.4.6Version
1.21+Minecraft
Spigot · PaperServer
VaultRequires
ES·EN·FR·ZHLanguages
FREESpigot · Paper 1.21+VaultSQLite · MySQLES · EN · FR · 中文
💬
Created by talkingSneak, left-click, answer two questions in chat. Done.
🪧
Automatic hologramAbove the chest: what is on sale, whose it is, the price and what is left.
🔍
Global finder/shopsearch finds who sells what and for how much, across the server.
🛡️
Theft-proofDouble chests, hoppers, explosions and chests placed alongside. All covered.
🔔
It warns youIf your shop fills up or runs out, you get a message even while offline.
⚡
No lagEverything in memory, saves in the background. A click never touches the disk.

What it looks like

[TalkShop] Buy 1x Diamond for 100.00?
[CONFIRM]  [ANOTHER AMOUNT]  [CANCEL]
[TalkShop] You bought 1x Diamond for 100.00.
Why "TalkShop"? Because the shop is created by talking. The plugin asks whether you buy, sell or both, and at what price. There is no syntax to memorise, which is why a brand-new player gets it without reading anything.

Installation

Two minutes. All you need is an economy plugin, which you almost certainly already have.

  1. Install Vault and an economyVault is the bridge between plugins and your server's money. EssentialsX, CMI or any other will do.
  2. Copy TalkShop-1.0.0.jar into the plugins folderWorks on both Spigot and Paper, 1.21 and up.
  3. Restart the serverDo not use /reload. It generates config.yml, the lang/ folder and the database.
  4. Check the consoleYou should see: TalkShop enabled. 0 shops ready.
If the plugin does not start, it is almost always the economy. TalkShop disables itself and says so in the console when Vault is missing, or when Vault has no economy plugin hooked into it. That is deliberate: a shop with no economy cannot charge anyone.

Coming from another shop plugin?

If you had ChestShopIK, TalkShop finds its database on first start and imports every shop on its own, keeping owner, item and prices. Your old folder is left untouched.

Create a shop

Place a chest, put what you are selling inside, and hold one of that item in your hand.

  1. Sneak and left-click the chestWith the item in hand. That item is the one going on sale.
  2. Answer what kind of shop it isType buy, sell or both in chat.
  3. Type the priceIf you chose both, it asks for both: first what you pay, then what you charge.
[TalkShop] What kind of shop is this? Type buy, sell or both.
> sell
[TalkShop] What price do you want to SELL this item for?
> 100
[TalkShop] Shop created!

The three types

TypeWhat it doesExample
sellYou sell to players. Stock leaves your chest, money enters your account.You sell diamonds at 100
buyYou buy from players. Items enter your chest, money leaves your account.You buy iron at 10
bothBoth at once in the same chest. It lives off the margin between the two prices.Buy at 8, sell at 12
You have a minute to answer. If you get distracted, creation cancels itself and your chat goes back to normal — you never end up unable to talk. Type cancel any time to bail out.
The hologram adapts to the type. A shop that sells shows its remaining stock. A buy-only shop has nothing to sell, so instead of a "Stock: 0" — which reads as "this shop is empty" — it shows the room left in the chest, which is the number that actually limits whoever wants to sell to it.

What about a custom item?

It works the same. TalkShop stores the whole item: name, lore, enchantments and the internal markers other plugins such as ElementalArms or MMOItems attach to it. A legendary sword sells as that sword, with its texture and its name on the hologram. And if someone drops a fake copy without those markers into the chest, it does not count as stock.

Two shops on one double chest

A double chest can hold a shop on each half. With your shop already on one half, sneak and left-click the other half with the item in your hand, and answer the same questions. That way you can, for example, sell diamonds on one side and buy iron on the other.

Buying and selling

Two clicks for the customer. They never open the chest: items and money move on their own.

ActionWhat happens
Left-clickYou buy 1
Sneak + left-clickYou buy a full stack
Right-clickYou sell 1
Sneak + right-clickYou sell a full stack
[OTRA CANTIDAD]You type the exact number in chat
Type yes / no / amountYou confirm, cancel or pick another amount without pressing buttons

Nothing moves until you confirm

Clicking shows an offer in chat with three buttons. Until you press [CONFIRM], nothing is charged and no item moves. Hover the message to see the item detail: name, enchantments and lore.

Can't press the buttons? Type yes, no or amount in chat. That is how Bedrock players buy, since they cannot click in chat, and it works the same on Java. With Floodgate, Bedrock players also get a window with the three buttons.

The offer expires after 30 seconds, and if the owner changes the price while it is open, it is voided. You will never buy at a price that no longer exists.

When something does not add up

SituationWhat happens
You have no moneyA warning, and nothing else happens
Your inventory is fullRefused before charging. No item is lost on the way
The shop is out of stockA warning to you, and one to the owner to restock
The chest is full when you sellA warning to you, and one to the owner to empty it
The owner has no moneyThey cannot buy from you, and you keep your items
Why it refuses instead of dropping on the floor. Plenty of shop plugins give you what fits and drop the rest at your feet. If you do not notice, five minutes later it is gone. TalkShop would rather tell you it does not fit and touch nothing.

Managing your shop

Your own shop behaves like an ordinary chest. You do not trade with yourself.

ActionWhat it does
Right-clickOpens the chest to restock or empty it
Left-clickBreaks the chest. The shop is gone and the items drop
/talkshop removeStops being a shop but keeps the chest and everything in it
/talkshop setsell <precio>Changes what you charge. 0 stops selling
/talkshop setbuy <precio>Changes what you pay. 0 stops buying

Automatic warnings

A full or empty shop stops selling without you noticing. TalkShop warns you when a customer could not buy or sell because of it:

[!] Your Iron shop at world 120, 64, -33 is FULL — somebody could not sell to you. Go and empty it.

If you were offline, the warning waits for you and arrives when you log in, even if the server restarted in between. There is a minimum gap between warnings from the same shop so it never becomes spam.

Shared shops

A shop can be run by more than one person, and it can change hands. These are two different things: staff help out, the owner stays the owner.

Shop staff

Look at your shop and run /talkshop staff. A menu opens with the players who are online plus anyone who is already staff: one click adds them, another removes them. Current staff are shown in green and come first. The search sign lets you type part of a name in chat to find players who are offline too.

Shop staff
🟩🟩🧑🧑🧑🧑🧑🧑🧑🪧📄➡
  • 🟩 Already staff. These come first.
  • 🧑 Online right now.
  • 🪧 Search by name. Finds offline players too.
One click makes someone staff, another removes them. The window stays open.
CommandWhat it does
/talkshop staffOpens the staff menu for the shop you are looking at
/talkshop staff add <jugador>Makes an online player a member of staff
/talkshop staff del <jugador>Removes a member of staff. Works even if they are offline
/talkshop staff listLists the staff of this shop
/talkshop staff clearLeaves the shop with no staff
The search uses the plugin's own name cache, which fills itself as players join. The first time this version starts it seeds the cache with the players who have already been on the server.

What a staff member may touch

The server owner decides, in config.yml, under staff. These are the defaults:

OptionAllowsDefault
can-change-pricesChange the buy and sell pricestrue
can-manage-stockOpen the chest to restock or take stock outtrue
can-view-historyRead /talkshop historytrue
can-set-warehouseLink or unlink the warehouse chestfalse
can-change-budgetChange the budget and the selling capfalse
There are two things a staff member can never do, and they cannot be switched on: take the money (every sale pays the owner in full) and break the shop, give it away, or name other staff. If they could name staff, adding one friend would be all it takes to take over the business.

Giving a shop away

CommandWhat it does
/talkshop setowner <jugador>Gives away the shop you are looking at
/talkshop transfer <jugador>Gives away all your shops at once
/talkshop acceptAccepts the shops someone is offering you

The player receiving them has to be online and say yes with /talkshop accept. Without that step, anyone could dump forty shops on you and leave you unable to build your own. The server owner can drop the confirmation with transfer.require-accept: false.

What travels with the shop

The per-player shop limit is respected: if the receiver has no room, the transfer does not happen. Giving shops away is not a way around the limit.

Economy tools

Since 1.1 the plugin writes down every sale. Three things come out of that: knowing what an item really sells for, capping what a buying shop spends, and clearing out the shops of players who stopped playing.

Market average price

/talkshop price with the item in hand, while looking at a shop, or by name: /talkshop price DIAMOND. It answers what it has actually been selling for over the last 30 days.

Admin shops do not count. A shop with unlimited stock would set the average on its own and the number would stop meaning anything. Below 3 sales no average is shown either: with one or two, a single odd price would look like the going rate.

Buying budget

A shop that buys can drain your account while you sleep. With /talkshop budget 50000, while looking at your shop, you cap it: the amount goes down as people sell to you and, once spent, the shop stops buying on its own without you touching prices. Remove it with /talkshop budget off.

You get two warnings: when it is running low and when it is spent. If you were offline, they wait for you and arrive when you log in.

The hologram shows Can pay next to Room left, so both limits are visible at a glance: how much fits and how much is left to spend. Both update the moment somebody sells to it.

Sell limit

/talkshop selllimit 5000 caps how much the shop may sell. When it runs out the shop stops selling on its own, without you touching prices — the same way a spent budget stops it buying.

The allowance refills on its own after a while (sell-budget.reset-hours, 24 hours by default). That is deliberate: a limit that simply runs out leaves the shop dead for good the moment it is reached. If you do want a one-off allowance, set it to 0.

💡
Most shops will never need it: what already stops a normal shop selling is the chest, which cannot sell what it does not hold. Where it earns its keep is on admin shops, with their infinite stock, and on shops with a linked warehouse, where the chest stops being a real brake. Unlike the buying budget, this one does apply to admin shops.

The hologram shows Can sell, and the owner is warned at 10% left and again when it runs out.

Sales history

/talkshop history while looking at your shop shows the last sales with date, amount and price. Useful to see what moves and what has not sold in weeks. Staff can read anyone's with talkshop.admin.history, which is what you need when two players argue over a sale.

Expiry for inactivity

Optional and off by default. Turn it on and the shops of anyone who has not logged in for 60 days are removed on their own, so a server with years behind it does not end up covered in dead chests. Admin shops never expire.

When a shop expires, the chest stops being protected. It is not deleted or emptied: it stays where it is with everything inside, but as an ordinary chest, so anyone can break it and take it. That is deliberate, so nobody leaves abandoned shops around the map. The owner is warned when they log in, 7 days ahead, and the warning says plainly that they will lose the items.

Shop finder

/shopsearch opens a menu with everything on sale across the server, cheapest first.

  • Each item appears once, with the cheapest offer first
  • Click one to see who sells it, at what price and the coordinates
  • The sign button filters by name: type diamond and you only see those
  • Custom items are shown as they are, with their texture, name and lore
The menu is read-only: nothing can be taken out of it by any means.

Getting there

Clicking a shop in the results teleports the player to it: they arrive next to the chest and facing it, never inside a block. If there is no safe gap around it they are told, instead of being left buried in stone.

It runs on a permission: talkshop.teleport, and nobody has it by default. Players without it still see the shop, its price and its coordinates, and the lore tells them what they are missing — so they know the feature exists. Keep it as a rank perk, or hand it to everyone with lp group default permission set talkshop.teleport true to make your market move faster. The wording lives in gui.results.tp-denied and teleport.no-permission in your language file, and the whole thing switches off with teleport.enabled in the config.

Protections

A shop is a chest full of valuables with its owner's name floating above it. Here is how people try to rob one, and why none of it works.

The attemptWhat happens
Open the chestIt does not open. Right-click trades, never opens
Break the chestOnly the owner and staff
Break the other half of a double chestBlocked. The free half protects the shop next to it
Place a chest alongside to merge themIt will not let you place it
Put a hopper underneathIt pulls nothing out
Blow it up with TNT or a creeperThe chest survives the blast

The last two can be switched off in the config if your server prefers otherwise.

Regions

Before a shop is created, the plugin checks the player may actually touch that chest. It asks the other plugins rather than integrating with each one, so GriefPrevention, Towny, Factions, Lands, WorldGuard and anything else that guards land are covered by the same check — including plugins that do not exist yet. None of them is required.

🛡️
This check arrived in 1.3. Before that only WorldGuard was consulted, and since creating a shop is a sneak + left click — which most land plugins do not cancel — a shop could be set up on someone else's chest. If you are updating from an earlier version, any that were already created are still there: the fix stops new ones, it does not remove old ones.

Commands

Aliases for /talkshop: /tshop and /ts. Everything has Tab completion.

CommandWhat it doesWho
/talkshopHelpEveryone
/shopsearchOpens the shop finderEveryone
/talkshop setsell <p>Changes the sell priceOwner
/talkshop setbuy <p>Changes the buy priceOwner
/talkshop removeRemoves the shop, keeps the chestOwner
/talkshop toggleadminAdmin shop with infinite stockAdmin
/talkshop cleanupRemoves nearby orphan hologramsAdmin
/talkshop testUse your own shops as a customerAdmin
/talkshop reloadReloads config and languages, and refreshes hologramsAdmin
/talkshop budget <n|off>Caps how much the shop will spend buyingOwner
/talkshop selllimit <cantidad|off>Caps how much your shop may sellOwner
/talkshop price [objeto]What an item has actually been selling forEveryone
/talkshop historyLast sales of the shop you are looking atOwner
/talkshop staffStaff menu for the shopOwner
/talkshop setowner <jugador>Gives away the shop you are looking atOwner
/talkshop transfer <jugador>Gives away all your shopsOwner
/talkshop acceptAccepts a transferEveryone

Permissions

PermissionWhat it grantsDefault
talkshop.command.createCreate shopseveryone
talkshop.command.searchUse the findereveryone
talkshop.command.setbuyChange their buy priceeveryone
talkshop.command.setsellChange their sell priceeveryone
talkshop.limit.<n>Shop limit for that rank—
talkshop.admin.*Everything adminop
talkshop.command.budgetSet a budget on their own shopEveryone
talkshop.command.priceLook up the market average priceEveryone
talkshop.admin.historyRead any shop history, not just their ownOP
talkshop.teleportTeleport to a shop from the finderNobody
talkshop.command.staffName staff on your own shopstrue
talkshop.command.transferGive your shops to another playertrue
Limits per rank. talkshop.limit.5 for regular players and talkshop.limit.50 for VIPs, and each gets their cap. The highest number a player holds always wins.

Configuration

Everything lives in plugins/TalkShop/config.yml. The comments in that file are lost on update, which is why every key is explained here.

Shops

shop: max-per-player: 0 creation-cost: 0.0 creation-timeout-seconds: 60 confirmation-timeout-seconds: 30 protect-from-hoppers: true protect-from-explosions: true notify-owner: true notify-cooldown-minutes: 10 notify-keep-days: 14
KeyDefaultWhat it does
max-per-player0Shops per player. 0 = unlimited
creation-cost0.0What creating a shop costs
creation-timeout-seconds60Time to answer before it cancels
confirmation-timeout-seconds30How long an offer stays valid
protect-from-hopperstrueStops hoppers from draining shops
protect-from-explosionstrueShop chests survive explosions
notify-ownertrueWarn the owner when it fills up or empties
notify-cooldown-minutes10Minimum gap between warnings from one shop
notify-keep-days14How long warnings wait for an offline owner

Sell limit

Array

The limit itself is set per shop by its owner with /talkshop selllimit; this only decides how often it refills. The hologram line is turned on and off with display.show-sell-limit.

Holograms

display: enabled: true show-item-name: true show-owner: true show-stock: true show-space: true show-budget: true show-sell-limit: true background-opacity: 0 price-decimals: 2 view-range: 0.8 text-scale: 1.0 item-scale: 0.6 line-width: 220 height-offset: 0.0
KeyDefaultWhat it does
text-scale1.0Text size. 1.0 is normal
item-scale0.6Size of the item floating on top
line-width220How wide a line can get before it wraps
height-offset0.0Moves the whole hologram up (+) or down (-), in blocks
The item repositions itself. Make the text bigger and the item moves up as much as needed, so the two never overlap. Changes apply with /talkshop reload, including holograms already in the world.

Bedrock players

bedrock: forms: true floating-item: auto detect-by-uuid: true
KeyDefaultWhat it does
formstrueThe native confirm window. Needs Floodgate on this server
floating-itemautoThe floating item for Bedrock. auto when Geyser or Floodgate is here, true always (Geyser on the proxy), false never
detect-by-uuidtrueRecognises Bedrock players by their Floodgate UUID when Geyser and Floodgate are not here
Why a separate item. Bedrock has no item displays, which TalkShop uses, so the item floating over the shop never reaches them (the text does: Geyser turns it into a name tag). They, and only they, are shown a classic floating item that cannot be picked up and never despawns. Java players never see it, and it only exists while a Bedrock player is online. If you use the GeyserDisplayEntity extension, set floating-item: false.

Database and language

language: "es" database: type: "sqlite" mysql: host: "localhost" port: 3306 database: "talkshop" username: "root" password: ""

Bundled languages: es, en, fr, zh. SQLite is a file inside the plugin folder and needs no setup; MySQL is only needed to share shops between several servers.

You can edit the texts in lang/ however you like. Your changes are not overwritten when the plugin updates: only new keys get added.

Frequently asked questions

Does it work on Spigot or only Paper?

Both, 1.21 and up. The same file.

Does it work with Bedrock players (Geyser)?

Yes, with the same file. They create shops by talking just like on Java, confirm by typing yes / no (or in a window, with Floodgate) and see each shop's item. See Configuration → Bedrock players.

Does the buyer take the items out of the chest?

No. They go straight to their inventory on confirm. They never open the chest — if they could, they would take everything without paying.

Can I test my own shops alone on the server?

Yes, with /talkshop test. It is forgotten on disconnect, so it never stays on by accident.

Does it work with items from other plugins?

Yes. The whole item is stored with its internal markers, so fake copies do not count as stock.

How many shops can it handle?

They all live in memory and saves happen in the background, so clicking a chest never touches the disk, even with thousands of shops.

TalkShop / Changelog

Version history

Every release and what changed in it.

v1.4.6 2026-09-30 Latest
  • 🐛Heavy lag on servers with hoppers: every hopper move made TalkShop copy the whole chest, contents included, several times. A full double chest cost about 7 ms per move. Now it is about 0.0005 ms.
  • 🐛The same chest copying is gone from clicking blocks, closing chests, counting hologram stock and buying, so all of those are lighter too.
  • 🐛A warehouse that is a barrel (or any container other than a chest) could be emptied with a hopper. It is now protected like chest warehouses.
  • 🔧Just replace the jar and restart. Nothing changes in config.yml or the database.
v1.4.5 2026-09-30
  • 🐛Shops in a protected area (WorldGuard chest-access, GuardianStones, land claims) let players buy but not sell: the right-click was blocked with "you can't open that here". Fixed.
  • 🔧The chest itself stays protected: customers only get the offer, and owners still go through the protection as always. New option shop.trade-in-protected-areas; false brings back the old behaviour.
  • 🔧Just replace the jar and restart. The new option is added to your config.yml on its own.
v1.4.4 2026-09-30
  • ✨Bedrock players (Geyser) can now buy and sell: they type yes, no or amount in chat instead of clicking the buttons. It works for Java players too.
  • ✨With Floodgate installed, Bedrock players get a native window with Confirm, Other amount and Cancel.
  • ✨Bedrock players now see the item over each shop: a classic floating item only they can see. It can't be picked up, never despawns and only exists while a Bedrock player is online.
  • 🔧The purchase prompt now says the answer can be typed, for anyone whose chat does not allow clicking.
  • 🔧Just replace the jar. Geyser and Floodgate are optional: without them nothing changes. The new 'bedrock' options and messages are added to your config and language files on their own.
v1.4.3 2026-09-27
  • ✨**Two shops on one double chest.** The owner can place a second shop on the free half (sneak + left-click with the item). Both shops share the chest's inventory. Other players still buy a stack from t
  • ✨**Configurable hologram size.** New options under `display`: `text-scale`, `item-scale`, `line-width` and `height-offset`. The item places itself above the text, so the two never overlap.
  • ✨**`/talkshop reload` now refreshes existing holograms.** Size, height and background changes show up right away. Turning `display.enabled` off removes them.
  • 🐛Breaking the empty half of a double chest no longer deletes the shop on the other half.
  • 🐛Shops created on Paper can now be read on Spigot: items are saved in a format both servers understand. Existing shops keep their data exactly as it was.
  • 🐛If a shop can't be read at startup, the console now lists it with its coordinates. Creating a new shop on that chest replaces it, instead of failing with "UNIQUE constraint failed" and vanishing on re
  • 🐛Sneak + left-clicking your own warehouse no longer unlinks it. A chest that is a shop's warehouse can no longer be turned into a shop.
  • 🐛Transferring a shop that shares a double chest with another one now transfers both, so the new owner can't take the other shop's stock.
v1.4.2 2026-09-20
  • 🐛TalkShop disabled itself at startup on servers that DO have an economy, if the economy plugin registered itself after TalkShop had already started. It now waits for the economy instead of giving up.
  • 🔧Just replace the jar. If no economy ever registers, TalkShop still disables itself as before, only one tick later.
v1.4.1 2026-08-31
  • 🐛A shop can no longer pay more than it charges: buying a stack and selling it straight back was guaranteed profit, and on an admin shop it never ran out.
  • 🐛The check also reads the price the shop already had, which is how one got inverted by accident when only one side was changed.
  • 🐛Shops created with the "both" answer are covered too: the sell price is asked after the buy price and could invert the shop before it existed.
  • ✨New shop.allow-inverted-prices option, off by default, for anyone who wants inverted shops on purpose (a subsidy, an event).
  • ✨On startup the console lists the shops that were already inverted, with owner, world, coordinates and both prices. None are changed: you fix them yourself.
  • ✨The refusal message says what the shop would pay and what it would charge, in all four languages.
  • 🔧Creating a shop no longer throws away what you typed: a price that would invert it asks again at the same step.
v1.4 2026-08-20
  • ✨Shop staff. A shop owner can name other players to help run the shop, without giving it away. Look at your shop and use /talkshop staff, or staff add, del, list and clear.
  • ✨Staff menu. /talkshop staff opens a menu with the players who are online plus anyone who is already staff. One click adds them, another removes them. Current staff show in green and come first.
  • ✨Player search. The sign in the menu lets you type part of a name in chat, and it finds players who are offline too.
  • ✨Per-action staff permissions. You decide in config.yml what staff may touch: prices, stock, history, warehouse and budget, each on its own switch. The two that move money are off by default.
  • ✨Shop transfer. /talkshop setowner <player> gives away the shop you are looking at, and /talkshop transfer <player> gives away every shop you own. The receiver takes them with /talkshop accept.
v1.3 2026-08-18
  • 🐛Shops could be created on chests inside other players' claims. TalkShop only asked WorldGuard, so on servers running GriefPrevention, Towny, Factions or Lands a player could claim-jump and turn someon
  • ✨Sell limit — /talkshop selllimit <amount|off> caps how much a shop may sell. It refills on a period (24h by default) rather than running out for good, so a shop never goes permanently dead. Most shops
  • 🔧budget, price and history now appear in tab completion. They always worked, but the tab list never offered them, so they looked like they did not exist.
v1.2 2026-08-16
  • ✨Sales tax — a cut the server keeps from every sale. Whoever receives the money pays it, so the buyer never pays more than the hologram says. It can leave the economy as a sink or go into an account, a
  • ✨Linked warehouse — link a second chest with /talkshop warehouse and it restocks the shop on its own. The hologram shows both amounts: Stock: 40 (8 + 32 in reserve). Shops die from refill fatigue, not
  • 🔧Hologram background off by default, adjustable 0–255. In markets with shops close together the dark boxes covered the holograms behind them. Set display.background-opacity: 80 for the old look.
v1.1 2026-08-08
  • 🐛Shops whose chest no longer exists left a hologram floating over nothing. They are now cleared away when their chunk loads.
  • 🐛The shop finder opened an empty screen when clicking an item from another plugin. It was rebuilt to be compared and did not always come back identical; it is no longer rebuilt at all.
  • ✨Market average price: /talkshop price tells you what an item has really been selling for over the last 30 days. Admin shops are excluded so they cannot skew it.
  • ✨Buying budget: /talkshop budget 50000 caps what a shop spends buying from players. It stops buying on its own when spent, and warns you before and after.
  • ✨Sales history: /talkshop history shows a shop's last sales with date, amount and price. Staff can read anyone's with talkshop.admin.history.
  • ✨Teleport from the shop finder: click a shop in /shopsearch to be taken to it. Needs the talkshop.teleport permission, so it works as a rank perk.
  • ✨Shop expiry, optional and off by default: shops of players who have not logged in for 60 days can be removed automatically.
  • 🔧Buy shops now show "Can pay" next to "Room left", so the space in the chest and the money available are both visible on the hologram.
  • 🔧config.yml updates itself: new options land in your file with their documentation, and your settings are kept.
  • 🔧All four language files are created and kept up to date, not just the active one. Switching language no longer gives you an outdated file.
  • 🔧/talkshop lists every command and shows the plugin version and author.
v1.0.0 2026-07-20

No notes for this version.

TalkShop / Discussion

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TalkShop / Reviews

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infinity3113 ⭐ Staff🎰 SlotMachine⚔️ ElementalArms🛡️ GuardianStones🎯 RouletteMachine 05 Aug 2026
★★★★★

El plugin esta genial! att: infinity3113 :P